Notes & Combos
volviendo por aca otro deck trampero como siempre en este caso el regreso de los paleos
The Paleozoics are back, and this time improved thanks to the arrival of Spright in the game. Even so, the legendary Frog still hasn’t arrived yet, and that card would make the combo even better.
Even then, the combo itself isn’t that strong because it’s somewhat luck-dependent. The biggest weakness of the deck is bricking. In some duels, you don’t even have the possibility to activate the skill because you don’t have Continuous Traps. The only card that really fixes this issue is God Rabbit, but you can’t always summon it since you depend on having two effect monsters.
Another weakness of the deck is that if it fails to control the field and the opponent overwhelms you, it’s very hard to recover.
On the other hand, when you do control the field, that’s when the deck really shines. Of course, that doesn’t mean the opponent can’t take control back, but it’s difficult for them because you have a lot of control tools to stop them.
Against Stardust, the best option is not leaving monsters on the field so you don’t give them an empowered skill, and then stopping their plays with one of the three interruption traps in the deck: Dinomischus, IDP, and Canadia (underrated, but very strong in a Synchro meta).
The second option is leaving Paleozoic Anomalocaris on the field. It counters Quasar because you destroy it, and when Quasar activates its effect to destroy Anomalocaris, it won’t be able to since Paleozoics are immune. Once that card is gone, your traps are free to stop everything else. Of course, this depends on the opponent not having Book, Droplet, or Dark Ruler.
So yeah, that’s basically it.


























