Infernoid

King of Games from Zafkiel on September 5th, 2026

Notes & Combos

Infernoid again 😎

This time I already own all the cards at 3, so I have more freedom when building the deck.Of course, with one turn of the box, Snake is still playable.

In this version I carried 3 witches and two poplars; at first I didn't think it was such a useful card until I got the second copy.Poplar helps with combos, and its effect of putting monsters in the Spell & Trap Zone helps with combos on the opponent's turn after leaving the fieldUsing Poplar to place Decatron in the Spells and Traps zone, then revive it and activate its effect again is fantastic

The Deck can leave behind interruptions and negations And by going second, you can take advantage of the Infernoid's effects with Decatron to force the opponent to activate. It's happened to me several times that the opponent gets careless.I actively Decatron sends the other Infernoid level 1 and the opponent doesn't react,And goodbye to a set card

The bad thing is when you open your hand with a lot of Infernoids and you don't have a skill trigger, It's a latent danger and it's almost always GGBut it's still a lot of fun to play.And like the most recent decks, the biggest enemy isn't Branden, Valmonica, etc. If not time, it's the biggest enemy. I can't even count the number of times I've lost because of time.Games practically won. But time is what ends. Giving the victory to the opponent is frustrating, I wish they would add a few extra seconds to the time 😅

Regarding combos, with this deck I can create two types of fields.In one we used Decatron more often to obtain negations of monsters or spells and traps And in another we can use Decatron less and enable the Snake-eye Trap

Why one or the other? Because of space limitations. Since there are only 3 magic and trap zones, there isn't enough room for a field where everything can be abused. It would be great if it were possible, but unfortunately not.And also the combo to abuse Decatron requires leaving it in the graveyard and saving Poplar's effect to place Decatron.In the area of magic and trapsIf for some reason both cannot be kept, then other combinations will have to be chosen, depending on the hand. Start with the blue Snake-eye and an extra Infernoid in your hand that isn't Devyati or Onuncu you can play to Abusing Decatron, even activating its effect twice during the opponent's turn.But it's all about skill. The easiest combo to do is leaving the Snake-eye trap

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Replays

VS Mathmech https://duellinks.konami.net/att/00eff0a539d6002b764a2c93231302589f60a16632

VS Branded-bystial https://duellinks.konami.net/att/023d1dfc74439dde5af909b6bd044d2a11b6e0a559

VS Branded-bystial https://duellinks.konami.net/att/004078758c941901a7991db52b3a4b7d1b8a91dd59

VS Infernity https://duellinks.konami.net/att/07ab9af7a7d34c1f858ccd93f6bdb52032057f0f66

VS Snake-eye https://duellinks.konami.net/att/03198ca06cfecf5bad9662bab25ee2cc4a8220745b