Mekk-Knights

King of Games from on November 6th, 2022
Gems 26.5k + $15
20 cards

Notes & Combos

One of the coolest decks I have ever played, the deck has great go 2nd (logic) and a good and consistant go 1st. I initially wanted to play with master of rites 2, but you can't choose where you want to place ritual cage (ranked only) so I chose beatdown instead. It in fact proved to be better in my version of the deck as dai and swap cleric allow to have a really consistent turn 1 and the boost is really Nice vs a lot of matchups (dm, odd eyes, ba,..) Swap cleric is just incredible, as a link 1 allows you to summon the mekk knight turn 1, having the possibilities to draw 1 and to chainblock for the go 2nd is insane. Never summoned enforcer, play a 2nd morningstar instead. (Same for ningirsu, it might be better with the free ritual cage of master of rites II) Play also at least a 2nd purple nightfall (but I think 2 is enough), I just got very unlucky with my pulls ...

Be very careful with memory as it locks you in mekk knight. Make your link 1 before activating it, I made the missplay a few times.

Some cool replays to show the deck : https://duellinks.konami.net/att/0383de28410c90608c5980bed34af7aea9f5f2ae0a https://duellinks.konami.net/att/065eb40625b825b3ea9ff4318b0aae4e8874d8abee https://duellinks.konami.net/att/03882cb02dcfbbbeed995a4da61578723b8f9affea

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