Notes & Combos
Exceptionally good if first turn, still has a very strong 2nd turn. Struggles against some hand traps, notably Lancea.
General combo is Skill 1 → Send AoC, AoD venus to GY, add Earth.
Earth → add Neptune
Discard neptune → Summon AoC Venus
AoC Venus → 1 MSB
Use 1 MSB + Earth → Moon
Use Moon → send Majesty Hyperion to GY
Sp Summon Majesty Hyperion by banishing Moon from board.
Use AoC Venus → 1 MSB
Skill 2 → Send MSB, turn AoC venus and MSB on board to tuners
Use MSB + Majesty → Masterflame Hyperion
Masterflame Effect on Parshath discard, use effect to get 1 Sanctuary
AoC Venus → 2 MSB
MSB + Venus → Roland
Roland + MSB → Quantum/Fairy Dragon
Parshath again → AoD Venus
AoD Venus → MSB
Use Venus + MSB → Pluto
Summon Master Hyperion
This start lets you set up into board flood + negate from Masterflame + Pluto and either flex Quantum or Fairy Dragon. Fairy dragon helps with setting up for Summon Breaker, Quantum for pure board value. Summon breaker is really good against some meta archetypes, usually forces out some kind of early negate messing up their generic combos and openers. 3 Heralds is key in stopping some early negates, stalling out long enough for MF Hyperion to stay on board. In a lot of cases I opted into adding Neptune back into hand with effect, so I can pull out MF Hyperion on my next turn for free, and usually that's enough to win out.
In abnormal cases, you can still pull out usually Majesty/Master Hyperion and clear 1 card + banish combo pieces while still having out a big board. Easy to just banish MSB or Venus to win out turn 2.
Notes: Never played past turn 2, usually win Turn 1, or 2x Hyperion on turn 2. ATM 90% WR to KOG from Legend 4.
Note2: Started playing around 4 weeks ago, learned most of the meta archetypes, it took me around 4-5 hours to learn this deck with some help from another player just to know the general combo + playable outs and alternate paths depending on matchups/hand negates.
Replays
Replay 1: Against Hero opener, played against multiple negates and still won out turn 2.
https://duellinks.konami.net/att/07fc0989e49adabeff4cd6274f92c618e1b090cbd9
Replay 2: Against Dark Fluid had first turn, played out after having Summon Breaker removed, still had enough negate to win out.
https://duellinks.konami.net/att/02ffa62b760c789db6f36dd0eb28cdd1681b9fe3b4