Notes & Combos
We are so back! Dark Magician KoG, honestly not a bad climb. Stardust is by far the biggest issue, but with a strong hand you can sneak some wins past them turn 1 or 2.
First turn is generally Dragoon + I:P + backrow (ESoul, Salvation, Circle + either Navi or Droplet). If you luck into Souls you can even end with Dragon Knight and DMG already on the field for more plays.
Manju makes the deck more consistent when running a lot of staples/disruption like this. Also great with the skill to set DMG and surprise enemies with a Chaos Angel.



























