Notes & Combos
Fun deck and the climb wasn't as bad as the previous meta. Some versions try to run more board breakers but I decided to run Nibiru, Droll and Crow.
Tips: Because of the low number of spell and trap zones, if you're lucky you can use subversion and flamberge to put your opponent monsters into those zones to lock them out of using their spells and traps.
Tech options: I tried Rciela but it isn't too useful, you need to get lucky and draw it in your hand or add it with your skill. Either way it mostly use to protect diabella from effects and can be use to bait out a interaction but it doesn't come up that much.
Dark hole can be an option if you want to remove your opponent monsters immediately.
You can run more handtraps but alot of time you might brick on them or draw them going second.
You can run the Synchro version but I don't have Savage.


























