Notes & Combos
A very strong Turn 1 lets you end on a board with Gigantic, Elf, No. 65, Carrot/Red, with Golem and Double Cross for protection. Going second is a bit trickier, but using Kitten's effect twice usually makes people surrender right away.
I barely used I:P and Underworld Goddess during this climb—I couldn't find anything better, but they're definitely replaceable
























