D/D/D

KC Cup DLv. Max from Akaba_Horse²⁷ on November 14th, 2026
Gems 46.5k
30 cards

Notes & Combos

D/D/D IS ETERNAL!

  • 1 - Sanaphond: It's still necessary, especially for playing turn 1 against Horus. Our standard endboard isn't that good since Caesar and Machinex are useless against Horus. But the Sanaphond helps block our opponent's graveyard and try to hold the game until the next turn.

  • 2 - Droll & Lock bird:I was using three copies of spiritualism, but I ended up opting to use the third copy of droll It helps against some decks in the format (Dark Magician, Hero, Cyber Dragon, Horus King Giant, and others), this That damned bird is really very strong and is necessary in the build

  • 3 - Spiritualism: is necessary against Icejade and the stone of absorbing Horus power. As I mentioned in the text above, I simply couldn't win playing turn 2 against Ice Jade unless I opened with that card in hand. It was a terrible situation!

  • It wasn't easy. Even though dropping from level 19 wasn't happening, playing countless matches against Horus and all the awful things he uses left me extremely stressed. So much so that unfortunately I ended up losing TWO consecutive climbs to Horus... but in the end, I succeeded on the third try! 🐎🔥

D/D/D FOREVER!!!

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Replays

(D/D/Destroying meta decks.)