Notes & Combos
Last time I used this deck was in Stardust meta. We got a few new tools since then:
- dark spirits means chimera engine can consistently setup multiple Empress revive loops
- Advent is both Empress target and going second / followup disruption
- Guardian and S:P help to break boards
Going first (when you open Swordknight, X, Y, Any Fiend)
- skill returns X for Fusion
- ns Swordknight, ss Gazelle, add Berformet
- fuse Berformet + Gazelle to Chimera the King, then add Apprentice + revive Swordknight + recycle Fusion
- discard Y to ss Apprentice, add Cornfield
- discard Cornfield to add Swordknight
- sync apprentice + revived Swordknight to Angel
- fuse Swordknight + fiend in hand to Berformet the king and dump Heiress to add Glitch
- overlay Chimera the King + Berformet the King to Beatrice, then dump Banishment
- end field is protected Angel + Beatrice + Glitch.
- on opponent draw phase Beatrice dump Malice. later, Glitch pop and dump Empress to recycle both spirits to complete Malice + Banishment -> Empress -> Angel setup.
- you also have 2 revives using Chimera fusions in gy. after you revive a Chimera fusion, Swordknight + Cornfield gy effects are live
- a lot of times you will open some pieces of the combo so you can replace some of the dumps with Advent to allow temprary steal or Emperor to allow followup pop.
Going second, Berformet the king usually dump Advent to allow steal or Heiress to add Eccentrick for bw removal.
Replays
Some replays from the climb.



























