Notes & Combos
As every deck that uses Princess skill, turn 1 is very consistent and very hard to break it Board: I.P (to go into unicorn or goddes) Magikey Fiend + Magikey unlocking Number 38 + Galaxy Eye Primal + Transmigration Nibiru (sometimes you can not search for Nibiru since you might need to make Number 60 for the extra draw to finish the combo)
As follow-up you have only Horus plays left. Helps you go into a turn 3 Dingirsu or just finish the game
Droplet,Kaiju and Belle to help going second. Deck can break some boards going second but only average boards
Play as many Magikey Fields spells you have since is a single card combo to make I.P and Magikey Fiend that searches for Magikey Unlocking
Tried to make Magikey able to win constantly for a while so I'm happy with addition of Horus cards and Princess skill that make trash decks very playable
Replays
A replay that shows the combo https://duellinks.konami.net/att/05895cc19378cc2b4a60004d0ab7fdda8a4b1d1e0a


























