Notes & Combos
Man. Tachyon Dragon Domination is gotta be the worst designed skill in the game, combining all the worst aspects of this game and various metas. No actual restrictions except running only specific set of Level 4 or 8 DARK or LIGHT Dragons in your main deck + Level 1s... Basically, we have the anime skill with twice per duel clause, access to Rank 8, one of the strongest set of monsters you can make, and in tandem to that, making Giantrainer which basically becomes into either an FTK enabler or BACKROW TURBO IN A GAME WITH NO GOOD BACKROW HATE. AND IT'S BACKROW TURBO ON STEROIDS because the skill can search you an omni-negate that can be activated on your hand if you control Tachyon specifically. Access to Crow (and Veiler) which kills most decks except Tachyon for the most part and Mind Con to YOINK a monster and use the skill to basically remove it from the field. This is basically Rose Dragon, D/D/D, Orcust, Salamangreat, Constellar and Synchron, all combined into a broken deck that really shouldn't be like that.
But God forbid BATTLIN' BOXERS have good skills despite only having really bad cards atm. Konami will not let Little Timmy face Lead Yoke pass and he cannot out it, but they allow a broken deck with a consistent FTK to run free. I hate this game so much, man.