Introduction

Bujin are an archetype of Light attribute Beast and Beast-Warrior type monsters that were first introduced in the Resonance of Contrast Mini Box in 2018 and have received support scattered about in numerous boxes since, with the most impactful being in Crusaders Battlegrounds and Blackstorm Rising, with its most recent line of support coming in the Xyz debut Main Box Shining Hope. The deck consists of the Beast type “Bujingi” monsters such as Loading... and Loading... which support the Beast-Warrior type “Bujin” monsters by gaining effects while they are in the grave that can be activated as long as you control a Beast-Warrior type Bujin monster, as well as hand-traps such as Loading... and Loading... to further assist your Bujins.

Archetypal Cards

Monsters

The Bujin's

All the main deck Beast-Warrior Bujin’s share the following traits:

  1. They are all Level 4 Light Attribute
  2. You may only control 1 (Insert X Bujin name here)

Bujin Yamato

Bujin Yamato

Loading... is the primary monster of the deck and core enabler, allowing you to set-up the vast majority of your plays at the end of your turn through his effect which adds one Bujin monster from your deck to your hand and then sends 1 card from your hand to the graveyard; what you add to your hand is going to be entirely situational and dependant upon your needs, but examples include adding Loading... to your hand for a hand-trap attack negation, adding Loading... to buff your Bujin during damage calculation, sending Loading... to the graveyard to negate card effects that target a Bujin monster, or adding Loading... to provide a follow-up special summon play for your next turn. Yamato’s versatility in providing offence, defence and follow-up plays to suit your current hand and board state makes him invaluable to the decks play style and a core card in every build, furthermore the card he sends to the graveyard does not have to even be a Bujin card, allowing him to set-up possible lightsworn plays or send a Loading... to the grave while adding a Bujin monster to your hand.

Bujin Hirume

Bujin Hirume

Loading... must first be special summoned by banishing a Bujin monster from your graveyard, then if Bujin Hirume is destroyed by battle or your opponent’s card effect you can discard 1 card and your opponent discards 1 card (provided both players have hands). Whilst it’s on destruction effect will rarely be used, Hirume’s usage lies in being an additional summon to facilitate XYZ plays when used in combination with either Loading... to set-up a follow-up XYZ play for next turn, or the Lightsworn engine in Loading... and Loading... to set-up a generic Rank 4 play.

Bujin Arasuda

Bujin Arasuda

Loading... can be special summoned from the hand when a Bujin in your graveyard or face-up on the field is banished (except during the damage step) and during the end phase if a Bujin card was added from your deck to the hand while you controlled Arasuda, you may draw 1 card and discard 1 card. Arasuda acts as additional draw power and as an additional way to send your Bujingi monsters to the graveyard; furthermore, it has synergy with Loading... ’s special summon ability to facilitate rank 4 plays or simply generate additional board presence that does not consume your normal summon.

Bujin Mikazuchi

Bujin Mikazuchi

Loading... can be special summoned from the hand when a Bujin(s) you control was destroyed and sent to the graveyard and during the end phase if a Bujin was sent from your hand to the graveyard while you controlled Bujin Mikazuchi, you can add 1 Bujin spell/Trap from your deck to the hand. Mikazuchi is much harder to summon through his inherit special summoning effect than Loading... or Loading... due to needing to wait for a monster to be destroyed, and having little synergy with other monsters like Arasuda does, plus his searching is much less powerful than Loading... ’s due to the need to wait a turn before you can utilise the Bujin spells or traps. However, Mikazuchi is a key card in builds that focuses around the card Loading... alongside Yamato and Arasuda, with all three cards acting as conduits for Ties to special summon the other 2 and generate massive advantage and board presence at the cost of 2000 Life Points, no more special summoning for the turn, and skipping the battle phase. As such, Mikazuchi is only typically run in builds that focus on the advantage gained by utilising Ties of the Brethren as it is too slow in other builds, having too little summoning synergy with the other main deck monsters.

The Bujingi’s

All main deck Bujingi monsters share the following trait:

  • They are all level 4 Light Attribute Beast types

Due to the vast amount of Bujingi monsters that exist, I will only be detailing the most relevant ones here.

Bujingi Crane

Bujingi Crane

Loading... is a hand trap that can send itself from the hand to the graveyard during either players turn during damage calculation if a Beast-Warrior Bujin monster battles to turn it’s attack into double its original attack during damage calculation only. Bujingi Crane is the primary hand-trap of the deck that acts both aggressively by being the decks main way of swinging over high stated monsters such as Loading... and Loading... , or defensively by allowing you to protect your Bujin monster from being destroyed by an opponent’s attacking monster whilst being naturally difficult to disrupt as a hand-trap that activates during Damage Calculation.

Bujingi Crow

Bujingi Crow

Loading... is the latest hand-trap given to the deck that by sending itself to the graveyard it allows you to negate an attack by an opponent’s monster targeting a Beast-Warrior type Bujin monster you control to then inflict damage to your opponent equal to half the attacking monsters current attack. Bujingi Crow assists the deck in Suring up it’s defence to ensure your board survives to the following turn to facilitate follow-up plays by allowing you to protect yourself against attacks that a Loading... or Loading... boost cannot protect you against, such as an attack from a monster boosted by Loading... or a double boosted Loading... .

Bujingi Sinyou

Bujingi Sinyou

Loading... can banish itself from the graveyard during either players turn in the damage step if a Beast-Warrior type Bujin monster battles with an opponent’s monster to boost that Bujin monsters attack by the current attack of the opponents monster until the end of the damage step, but you deal half damage. Bujin Sinyou is another way for Bujin’s to augment their attack to deal with the opponents larger stated monsters, but one must take care of turn-player priority when utilising Sinyou’s effect as Sinyou will be chain link 1 when YOU are the one attacking, meaning buffs will be applied and resolve in response to Sinyou, but Sinyou will be chain link 2 if you are the one being attacked and the opponent has buff that apply during the damage step.

Bujingi Turtle

Bujingi Turtle

Loading... can banish itself from the graveyard during either players turn to negate a card or effect that targets a Bujin monster you control. Bujingi Turtle is one of the few Bujingi monsters whose effect is not limited to you also needing to control one of the Beast-Warrior type Bujins, providing good blanket protection against targeting effects for your monsters from cards such as Loading... and Loading... . RULING NOTE: Loading... works similarly to Loading... , meaning that even if used in response to a Loading... that is activating in response to an effect (such as Loading... ’s) Turtle WILL NOT negate the Fiendish Chain as it is a continuous trap, it will simply instantly re-apply it’s effect to the targeted monster after Turtle applies, therefore it still negates the targeted monster.

Bujingi Centipede

Bujingi Centipede

Loading... can banish itself from the graveyard while you control a Beast-Warrior Bujin monster to target 1 spell/trap the opponent controls and destroy it. Centipede serves as serviceable backrow removal for the deck to remove problematic cards such as Loading... or Loading... , however centipede is inherently slow by 1) Not being a quick effect, and 2) requiring you to already have a Beast-Warrior Bujin monster to be able to pop the backrow in the first place. This makes it relatively ineffective against traps such as Loading... and Loading... , which will simply act before you can use Centipede, or in response to the activation of Centipede, however unlike Loading... , Centipede is able to deal with Loading... as well as continuous spells, Traps and certain field spells, meaning that while not necessarily as effective as Turtle, it still finds may find a niche place in builds.

Bujingi Hare

Bujingi Hare

Loading... allows you to quick-effect target 1 Beast-Warrior type Bujin you control and protect It from destruction (by battle or card effect) once during that turn. The additional battle protection gives Hare as well as not being limited to effects that target like Loading... mean that while Hare might seem redundant in the face of Turtle, this card still finds use in protecting your monsters from battle as well as non-targeting destruction effects such as those of Loading... or Loading... .