For the first time in 5 years, the bugs are back in meta with a brand new archetype : Beetrooper. Now that it's tier 2, I think a guide to learn the basic stuff could be great.
With the box Predator of the abyss, we had the chance to see new insect cards with a very versatile Link/Fusion deck. In this article, I'll show you some first turn combos, how to play against certain match ups and the strengths of the deck.
The skill
This skill is very original and looks like Icejade Ripple , but better. It still sends monsters in the graveyard at the beginning of your first turn, but it sends 2 INSECT monsters instead of just Beetrooper monsters, which is very advantageous with Loading... , which lets you send Loading... to add a level 4 monster, like Loading... or Loading... to your hand. Moreover, you have a second effect in the skill that lets you add a level 5 or higher monster from your Deck or graveyard, like Loading... or Loading... for free basically during the second turn, and for an itty tiny cost during the first turn, and it makes you gain 3 THOUSAND Life Points, which is very useful to survive (and if you want to get another advantage you can set a Beetrooper card instead of adding a monster).
The cards
The cards this deck contains are very interesting and have a good synergy since they rarely ask for specific cards/archetypes to activate their effects.
Beetrooper Sting Lancer
Beetrooper Scout Buggy
Beetrooper Light Flapper
Beetrooper Armor Horn
Giant Beetrooper Invincible Atlas
Beetrooper Cruel Saturnas
Ultra Beetrooper Absolute Hercules
This card is mostly for stall. You use it for 2 reasons:
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You want an unaffected monster that is strong and helps you to break your opponent's board.
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Your opponent activated a hand trap that annoys you and you decided to stall since you don't have the choice.
This card is a very good car since it also summons almost any monster from your graveyard at the end of the battle phase. Play it at 1, no more, no less.
Beetrooper Landing
Beetrooper Fly & Sting
Searches
Supply Soldier of the Indestructible Insects
Special summons
Inzektor Picofalena
Seraphim Papillion
Traptrix Atypus
Heavy Cavalry of the Indestructible Insects
Decklist
With every card presented, the decklist should look like this:
You can replace an Armor Horn with another Heavy Cavalry and you can change the ratios of the cards in the Main Deck, but try to follow the advice about the ratios.
The Loading... can be replaced with another Trap Hole but this one is the most recommended.
Combos
There are 2 main combos in the Deck and one combo if you can't do the others.
- First combo
- Second Combo
- Emergency Combo

Required: 1 monster that can special summon itself (except Loading... /Loading... /Loading... + 1 insect monster
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Send Loading... (Loading... if you have the descent in your hand) and Loading... from your deck to your graveyard with the skill
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Special summon your Beetrooper monster with Loading...
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Add Loading... from your deck to your hand if you summoned Loading...
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Special summon your monster (Loading... special summons the other one)
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Link 2 into Loading...
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Activate Loading... to fusion Loading... and your insect in hand to summon Loading... in your Extra monster zone
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Activate the effect of Loading... to banish 3 monsters, including a Beetrooper monster and Loading... to special summon itself.
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Chain 1 Loading... to send Loading... from your deck to your graveyard Chain 2 Loading... to special summon a banished Beetrooper monster
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Loading... 's effect to add Loading... from your deck to your hand
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Loading... 's effect to normal summon Loading...
-Loading... 's effect to add a Trap Hole from your deck to your hand
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Link summon Loading... using Loading... and Loading...
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Picofalena discards Loading... (Loading... if you have it in your hand) to equip Loading... to Loading...
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Picofalena returns 3 cards from your graveyard (including Loading... if it's in) to draw a card
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Link summon Loading... using only Loading... and Loading...
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Loading... adds Loading... from your deck to your hand
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Loading... tributes the other Beetrooper monster to special summon Loading... from your deck + Chain link 2 Loading... to special summon itself
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Loading... recycles Loading... if you can and Loading... if you only have 1 if you only have one in your decklist, and for the other cards add whatever you want.
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Loading... activates its effect to fusion summon Loading... using himself and 1 monster from your hand (preferably not Loading... )
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Skill adds Loading...
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Normal summon Loading... by tributing Loading...
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Set the Trap Hole and Loading... and a Spell or Trap

Required: 1 monster that can special summon itself by banishing a monster from your graveyard/Loading... + 1 insect monster
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Send Loading... and Loading... from your deck to your graveyard with the skill
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Special summon your Loading... monster with Loading...
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Add Loading... from your deck to your hand with the effect of Loading...
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Activate Loading... to fusion Loading... and your insect in hand that doesn't special summon itself to summon Loading... in your Extra monster zone
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Loading... adds Loading... (Loading... if you already have it)
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Special summon your insect by banishing Loading... from your graveyard
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Activate Loading... 's effect to special summon Loading...
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Loading... special summons another one from your deck or hand
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Link 2 into Loading... using any 2 monsters
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Link summon Loading... using the other 2 monsters
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Picofalena discards Loading... (Loading... if you have it in your hand) to equip Loading... to Loading...
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Picofalena returns 3 cards from your graveyard (including Loading... if it's in and excluding Loading... and keeping at least 1 Loading... in your graveyard) to draw a card
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Link summon Loading... using only Loading... and Loading...
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Loading... adds Loading... from your deck to your hand
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Activate the effect of Loading... to banish 3 monsters, including a Beetrooper monster and Loading... to special summon itself.
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Loading... sends Loading... from your deck to your graveyard
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Loading... adds Loading... from your deck to your hand
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Loading... 's effect to normal summon Loading...
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Loading... 's effect to add a Trap Hole from your deck to your hand
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Loading... tributes Loading... to special summon Loading... from your deck + Chain link 2 Loading... to special summon itself
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Loading... recycles Loading... and Loading... if you only have 1 if you only have one in your decklist, and for the other cards add whatever you want.
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Loading... activates its effect to fusion summon Loading... using himself and Loading... on the field
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Skill adds Loading...
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Normal summon Loading... by tributing Loading...
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Set the Trap Hole and Loading... and a Spell or Trap

Required: Loading... or Loading... + 1 insect monster
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Send Loading... (Loading... if you already have it in your hand) and Loading... from your deck to your graveyard with the skill
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Special summon Loading... with Loading...
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Special summon your other Loading... with its effect
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Link 2 into Loading...
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Normal summon your insect monster with the effect of Loading...
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Link 2 into Loading...
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Loading... or Loading... adds Loading... from your deck to your hand
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Effect of Loading... to banish Loading... , the other insect you sent to the graveyard with the skill and the insect you normal summoned to special summon itself
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Loading... sends Loading... from the deck to the graveyard
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Loading... adds Loading... from your deck to your hand
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Link summon Loading... using only Loading... and Loading...
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Normal summons Loading...
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Loading... adds a Trap Hole from your deck to your hand
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Loading... tributes Loading... to special summon Loading... from your deck + Chain link 2 Loading... to special summon itself
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Loading... recycles Loading... if you can(if you can't just recycle Loading... ) and Loading...
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Loading... activates its effect to fusion summon Loading... using himself and Loading... from your hand
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Skill sets Loading... from your deck
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Set the Trap Hole and a Spell or Trap
Strengths
This deck has several strengths. This deck is very versatile, it can play around too many negates, it doesn't need to fear floodgates, but it has floodgates. The going first combos are pretty hard to counter and the end boards are really strong and hard to deal with.
Weaknesses
This deck has still a certain amount of weaknesses. The deck is very complex and use your timer too much. It's also very fragile if you don't have follow up in your hand. It's most fragile against Loading... and Loading... .
Go second
There are mainly 3 kinds of go second: the classic one, the less classic one and the shinobird one.
The classic one: The classic one consists of adding Loading... with the skill and sending Loading... to do as much summons as you can to force your opponent to use as much outs as he can.
The less classic one: This one can be recommended against Branded and maybe Chimera. Instead of adding Loading... with the skill, you will add Loading... in order to use it to return a monster from your opponent's graveyard to their deck, for exemple when they activate Loading... or the effect of Loading... too late.
The shinobird one: for this one, you have 2 choices:
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You can set Loading... to try to avoid the Loading... . This version is recommended if you have a staple or too much extenders in your hand.
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You try to summon Loading... at any cost. You set Loading... with your skill or add Loading... and summon Loading... from your graveyard to have enough materials. I personally use this one but I don't know if there is another one that allows you to otk efficiently.
Best staples
For this deck, you will like to get staples that could have some synergy with your cards. So you will more likely play Loading... to send your Loading... or Loading... from your field to your graveyard, or even Loading... from your hand. It will make you gain card advantage with a card that makes you lose it with a huge advantage. In my opinion, Loading... is still a better choice since it has the same advantage of sending a card to your graveyard, but it destroys your monster, which is a very important part since Loading... summons a Beetrooper token when an insect on your field is destroyed. For the other staples, you would just play the best staples, like Loading... , Loading... or even Loading... .
Thank you for reading this guide to play Beetrooper, I hope this won't be totally useless and helps you to learn this deck.
The article was made by your favorite tindangler,
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