Farming Decks
Lvl 40: Dark Magician Turbo
- Note that "Turbo" Farm Decks usually try to go faster than the opponent, and might not have specific answers to their particular deck.
Strategy
- Attempt to establish Loading... and Loading... with your Loading... . Dark Magic Circle should attempt to banish any problematic cards from the opponent.
- During your turns, try to set up Loading... via Loading... and try to draw through your deck as quickly as possible through the use of Looping Loading... , Loading... , Loading... and your Draw Spells, making sure to keep using Circle to remove problematic cards.
- Use your Extra Deck Monsters to clear your field to keep looping Monster Summons.
Last Turn
- Fusion Summon Loading... using Loading... (It's technically possible to summon it with 5 different names with Extra Deck Spellcasters, if you can activate its effect to wipe the Field).
- If necessary, clear out any remaining monsters with Loading... .
- Activate Loading... on Quintet Magican, either attacking the opponent directly or an Attack Position Monster.
Replacements
- If assessment isn't high enough, you can replace the Skill with Attack Charge to boost your Quintet's ATK to over 10k.
Blue Gal Lvl 40 Decklist
Community Farm Decks
John Stellarum
DISCLAIMER: This is a Farm deck and not meant for competitive play.
DISCLAIMER: This deck is still undergoing TESTING.
The goal of this deck is simple: Fusion Summon "Cyberse Clock Dragon" using as many Link Monsters as possible to mill your entire deck and get the dragon's ATK well over 10,000. The process requires summoning as many of your Link Monsters as you can, getting Clock Dragon into the GY, and finally using the first effect of Clock Lizard to return Clock Dragon to the Extra Deck and Fusion Summon it using a bunch of Link Monsters from your GY.
When you Fusion Summon Cyberse Clock Dragon with Clock Lizard's effect, KEEP COUNT of the Link Ratings of the monsters used as material. The total Link Ratings MUST NOT go above the number of cards remaining in your deck because Clock Dragon sends cards from your deck to the GY EXACTLY EQUAL to the total Link Ratings used, so going over means it can't do it.
Known problems: Going first can be a problem. If you don't play anything, your opponent could potentially OTK you. If you do, your monsters might not survive and you could be left with a bad hand and board that won't help you accomplish your gaol. In addition, the Skill "Fusion Clockup" prevents you from summoning monsters from your GY unless they are DARK or WIND Attribute. This can throw a wrench into Splash Mage and Transcode Talker plays if you're not careful. The opponent only having Defense Mode monsters in play can also hamper your final attack. Finally, summoning Cyberse Clock Dragon will always require a Clock Wyvern be used as material, so putting it in the GY with no way to revive it can cost you.
Once I figure out the basic process, I will update this.

