Notes & Combos
Ez, compared to the previous DLc, this easier even though its another tier 0 format. I didn't encounter stardust as much as I though which is probably why it was easy getting to lv20. A large majority of players were playing either rda or another deck. The stardust skill is definitely broken but Beetrooper can still do well going first and have some board breaking power going second.
Tips:
Going first, Fly & Sting can stop Quaser or Ruddy Rose if they summon it of their skill and Deep Dark can banish the stardust accel they would summon. Heavy Cavarly can banish an opponent monster. Papillon can be used to summon Sting the poison if its in your GY or Myrmeleo to pop a their field spell or Converging wishes to lower Stardust Dragon's atk. Sting lancer can be used to remove stardust synchron from their GY before it uses its effect to summon itself.
Going second you need to hope that you draw enough board breakers to win, the hardest version of the deck is the centurion package with the counter trap as it makes it difficult to get rid of their cards, especially necrovalley as it counters the field spell. The skill makes the kaiju and mother spider searchable. DRNM and Spiritualism can help break their boards.
Replays
https://duellinks.konami.net/att/0174a59524af2030b194d338c8f4bf7728739419dc https://duellinks.konami.net/att/04f3579973f638a394e525dbfc57079ae2eba9def4 https://duellinks.konami.net/att/0036844697b568f43596e3e7d281696cab27c6dbdb https://duellinks.konami.net/att/023a3fc21020ddbea8ca2043b6a0d5808a77ac4a8f https://duellinks.konami.net/att/0450383daf6c51e3d79ac7e76f260fc176e758851a

































