Sacred Beast

Spicy Win Streaks from on October 31st, 2022
Gems 44k + $35
20 cards

Notes & Combos

Unfortunately the skill is highly restrictive on the main deck monsters choice (0 ATK/DEF fiend type only - thus no DD crow), aside of the archetype fiends I tech in Mirror Resonator for additional summon via its own effect or Beckoning effect. Resonator is useful for link material/E-con 2nd effect, swap it from the hand for a sacred beast through the skill, occasionally for synchro summon by copying the lv of an opponent monster.

Optimal turn 1 play is Beckoning; either add Chaos or any SB (1 of the two pieces must already be in hand - in case you don't, add Dark summoning beast); summon Chaos/DSB and tribute for the SB; Beckoning & 1 card in hand back to the deck for skill activation; Chaos GY effect to add Fallen Paradise; draw 2 (backrows) - the monster i personally prefer go on turn 1 is Uria, being protected from FP is basically a free set s/t removal

Going 2nd the starter combo is basically the same, but you prefer holding MST/Enemy Controller to lower chances of being disrupted. Generally better having turn 1 and set up your board safely.

Due to little space, s/t options are designed as versatile role: E-con, Compulsory are both offensive and defensive; Crackdown allow to either use the stolen monster as cost for the 2nd effect of the skill or E-con/Raviel/link fodder; Drowning is the high risk high reward card that may clear up the field (set it alongside a card that activates the hourglass)

Duel replays & ladder experience youtu.be/LMhm3yZggs0

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