Notes & Combos
assault mode chimera is a prerty flexible deck
got this idea off another deck i saw earlier,theres a couple combo chains that you should keep in mind
you can use clear wing synchro over clear wing fast,but i only prefer fast because it also counters utopia and skystriker
going first combo(best):
just modify this combo if the cards you get are a little different
and disclaimer before you read:assault sentintel will synchro lock and berfomet will lock you into illusions aswell
requierement:psi reflector and cornfield coatl
start by normal summoning psi reflector
use its effect to add assault beast to hand
discard assault beast to add assault mode activate to hand
use psi reflector to summon back assault beast as a level 7
make accel stardust and revive psi reflector
discard cornfield coatl and add mirror swordknight,follow up by normal summoning it,tributing it to sp summon berfomet from deck,and add fusion+gazelle to hand
make regular chimera for the hand rip,resolve gazelle to add nightmare apprentice to hand and use berfoemt to revive either one of the illusions
add back fusion to hand and fuse the illusion uou just summoned and chimera to make the other chimera to send end of anubis to grave
summon nightmare apprentice by discarding anything else other than assault mode activate and use it to add coatl to hand
pass turn and during their turn after you used up your negates or whenever neccessary,use stardust accel to make assault mode stardust and clear wing fast dragon
then whenever the opponent chains a grave effect you can use chimera in grave to revive end of anubis
Replays
https://duellinks.konami.net/att/0574f599ce44da3c7305f205cb8061e1cf698904b2
https://duellinks.konami.net/att/01ed140ce08e5927be0663ef13ee126cbf1b1eb9aa
https://duellinks.konami.net/att/05b8eb00a0e17495ae160ac3416ded3e9d2e11adfa
https://duellinks.konami.net/att/02f28eb9621f3024a78f4295193b40aa8547cc419d