Notes & Combos
Nothing much to say, going 1st when opening 1 name is Dystopia + 3 backrows, meanwhile with 2 names is Dystopia and Swordsman + 2 backrows as turn 1, very linear but extremely effective as strategy. If you open more than 2 names including a Drilldark, you should end on Nightmare/Dweller + Dystopia based on matchup (and hope your opponent doesn't have a dark hole).
Going 2nd, manage your resources carefully when playing vs opponent backrow and beware of Cyclone hitting your set Poly if you decide to activate Malicious first/IDP hitting your Mali in the gy. Dweller also really disrupts you.
Hard matchups are probably vs anything that have destruction/targeting protection, so for example going 2nd vs Orcust that opens full combo, expecially Ding+Babel with Decode Talker, can be very challenging and you are going to rely mostly on your backrow or getting Plasma on the field on turn 3 onward.
Sidenote, Exciton wins games on its own, many opponents just decide to not respond to Drilldark special summoning another level 4, then getting completely annihilated, which is amazing to me.
Thanks for reading and good luck with your KoGs!