Wyrms : Rush!

King of Games from QuirkyEar on October 29th, 2026

Notes & Combos

Huge shoutout to Tomatosaurs and Ninjetty for creating and testing this version of the deck. Very very fun to spam the big boy wyrms. This version of the deck is way more fun than the Tier 0 variant that was terrorizing the ladder IMO.

Can be a bit tricky to play correctly, but essentially, you dedicate 1 turn to just setting up and playing defensively. Hard draw through your deck to get your traps and try to put your big wyrms in the graveyard. On the following turn, you can start swarming the board and protecting them with traps. Most decks can't really keep up with massive wyrms attacking with piercing every turn.

This version doesn't really utilize the fusions as much. They were only used if there was something that had more attack than 3200 (which is what our board usually caps at via Phantasm Spiral Dragon). It's not that common of a situation, but it can happen. Bakhaiser can get up to 3500 (and is easier to summon) whereas Dangerous Bakh commits a lot of resources and should really only be used if going for game.

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