Notes & Combos
Really like the one punch tachyon combo so I tried to find something that works. The idea is to set up floodgate on turn 1, then OTK on turn 3 through whatever the opponent managed to put up on their turn. Going second is where this deck gets really powerful. Search for whatever you need (there is usually some sort of answer to whatever you are facing, most of the time the answer is kaiju) and OTK on turn 2. This deck went through several modifications throughout the climb, and this is what I end up with.
This deck has like no combo at all so I will just go over what I use each card for.
- Droplet against ophion (or any monster effect that restricts special summon)
- Infinity and nebula dragon are used to play around sanaphond
- Different dimension ground best floodgate in this meta, though I find magic deflector work better against decks like DM
- Tachyon primal: this is the main card to trigger your skill on turn 1, and one of the target to one punch with. It is also a pretty interesting handtrap during OTK, as photon jumper needs an available spot on the field to skip battle phase, you can block the summon using primal if it takes up the last available monster zone.
- Soul servant and DMOD: used to bait effects
Extra deck: I only really use photon lord, tachyon, dragluxion, sanaphond, and satellite. DMOD is useful for drawing and baiting, is a free card, and I don't run another limit 3. The others are there because they make sense, feel free to adjust according to your playstyle.
Replays
13ws
https://duellinks.konami.net/att/05c920a61f18c23385ba7d2b62ed59a246ab991680
play through heros handrip
https://duellinks.konami.net/att/03f955004134d1d12366e1dfd2178f46487303729f
KOG
https://duellinks.konami.net/att/057751f577b0872a8b1f60025aa7dff45e78ed9822




























