Notes & Combos
- the skill requirements (15 traps) plus altergeist engine takes up a lot of room and doesn't leave many spots to tech/cut cards. Perhaps 2 meluseek and manifestation can be cut to 1 each.
- i would run more impermanence if i had them, simply to increase the odds of imperm + multifaker which is even stronger in DL
- golden lord did way better for me than sphere mode (people quickly realised to play around that)
- ultimeat offering applies even if it leaves the field (if it resolved)
- as always, the list can definitely be improved, and if I was a better deckbuilder I would do so. but if I early KOG'd with this it can't be that bad!