Toons

King of Games from on October 22nd, 2023
Gems 37.5k + $150
20 cards

Notes & Combos

I like cartoons. My favorites are Regular Show, The Dragon Prince, Cybersix, F is for Fami-- wait, this is not just a regular cartoon, it's the Toon archetype!

So everyone who watched this show knows that the premise is about Mahad going on a picnic, throwing an old Toon Town book that he found in his bag after putting an uneeded object back to it, and then finding his item of preference to enjoy his picnic, either a weird briefcare that scares the unwanted guesses, or his favorite book, Toon Kingdom, which motivates him and his friend to be powerful against anything. But that is when he is alone. But when some unwanted guess are about to disrupt his picnic, Mahad will either still put something uneeded back to the bag and pick up Toon Town which he proceeds to throw it to his friend Bee El the Soldier to call him for help or find other solutions to their problems, like a magic hand or a film roll that makes him stronger like Popeye after eating spinach. They also carry a table of contents and a bookmark to find their items better.

In short, 3 TDM because it's good and searches or specials TBLS, 1 TBLS and hope he does not get banished by Toon Kingdom's effect, 1 Comic Hand because you don't need that many + having control of a problematic monster is always nice, 3 bookmark to either be 3 more copies of TDM or Toon Kingdom, 1 Table of Contents because it's good but we only got the one, 1 rollback because it enables easier OTK under certain scenarios but we only got the one (not that we need more), and 2 Briefcase because we going only double with some disruptors, and briefcase if good, non-target spin on a monster that was just summoned.

Now to the staples. 2 Book because it's Book, still the best card in the game, needs a Limit-3. 2 IDP because at least the skill lets you special summon your opp's monsters regardless of whatever they have 0 Atk or not, and IDP is the best power trap. 2 Blizzard because it does help in certain scenarios like negating Cosmic or Lance, and 1 Terraforming to be the 5th copy of Kingdom.

Extra deck is nothing but non-synchro 0 atk monsters to trick Meklord players (which I faced 0). Of course the Relinquished fusions are there for roleplay.

I like this deck. It's fast OTK and makes ladder less painful unless they open Cosmic. No replays because of how simple the deck is and how fast these games end.

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