Salamangreat

King of Games from on October 27th, 2023
Gems 34k
20 cards

Notes & Combos

Between severe EU connection issues and the release of the new Blue-Eyes support (which Salamangreat very much struggles against), this month proved itself to be a rather frustrating climb. However, this deck is definitely very competent, although also pretty hard and time-consuming to play: if you want to learn it, be prepared to time out many times.

The gameplan of Salamangreat is straightforward: summon Dweller on the 1st turn while recycling all of your resources and OTK the opponent with Update Jammer into Ningirsu. Dweller turns off the whole BLS deck (besides Envoy) and heavily cripples Tenyi; even against decks that don't care much about GY effects, it's still very good because it allows to play during the opponent's turn: detaching a material triggers Gazelle (which can be summoned under Sunlight Wolf's arrow to add back the detached material), Meer can be summoned during the opponent's turn by searching it with Circle, Fowl can be summoned right after Meer or Gazelle, and Falco can set Circle from the GY when detached from Dweller or sent from the deck with Gazelle. All of these bodies (coupled with Balelynx in the GY) will ensure you survive the next turn and have enough follow-up to make your plays, unless the opponent has piercing damage or a monster with 5800+ ATK.

I was initially playing Cynet Crosswipe, Warning Point, Needle Ceiling and 2 copies of Dark Hole in this deck, but then I decided to swap them for the Books and 3rd copies of Fowl & Mining, in order to have more consistency and reliable disruption. I still think Crosswipe is pretty good though.

This deck has a lot of combo lines that reach its goals both going 1st and 2nd, so I won't be posting them here, but you can see some of them in the replays below.

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Replays

Replays compilation with timestamps: https://www.youtube.com/watch?v=uxR1Bpw1Jvw

The first 4 matches are with the older decklist.