Notes & Combos
Fun deck! Lost a lot of games initially when testing different cards and ratios.
I did not like Royal Rebel's Growl and ended up cutting it. In short I find that you don't get that much for the reasource investment you have to put into the card - especially if your going 1st and you still have to go -1 in hand for your skill to make your monster(s) level 5. I also just found it made the deck bricky, and would draw many hands with too many tribute monsters.
This deck is at its best when you get to play your first Royal Rebels Heavy Metal Early, and then can keep looping it every turn with Rocker - Growl just didnt really help with this playstyle, I just always prefered having another random level 4 to put down almost every time. Best case for Growl is VS Yamiruler decks, but I don't think I see this deck enough atm to justify running growl.
Ghost Cyclone is nice, widespread ruin is a terryfying card, and having some countermeasure to avoid running into it is nice. I don't think this deck has the reasources for hammer crush.
Tried monster reincarnation for abit - found it unessasary as Rocker performs a similar role going neutral, whereas reincarnation is a -1. Replaced it with phantom bind - Draconic slayer aside, the card performed well, ran into alot of mono type decks, but you could try a 3rd ghost cyclone instead. (I only have 2)
Whilst it may seem mundane, I found the 1400 DEF on feral imp (aswell as the goat I guess, though that card is more for Kings Majesty) to be prety useful, as theirs alot of 1400ATK and below monsters running around atm, and them hitting into and not being able to kill DEF imp's, meant I often had more tribute fodder of following turns.
On the skill 'Royal Rebel's Heavy Drive' its... weird. Going 2nd, allowing you to make level 5's for free aswell as the option to dump Heavy metal to grab it with rocker is amazing. In contrast going first with the skill is... really strange as it now only benefits RR Shout. Whilst I understand the idea is that you are technically 'ahead' on cards when you go first - it can be really jarring, and does really change how much your able to commit/ how you play turns depending on if you went 1st or 2nd initially.
But yeah, overall I think the decks pretty decent, but it took me awhile to get the ratios/ make a list that worked. You may have better luck than me with Growl but, I just couldnt make a consistent list I liked with the card.