Destiny HEROs

King of Games from terrence ball on May 19th, 2026

Notes & Combos

Feels like a better 20 card build than the Turn Skip version (especially going second).

Mask of Restrict nullifies all the Kaijus, which is pretty nice in this meta. With Dreadmaster on your endboard, enemy Droplets are also not very threatening. BoE still hurts, so Blizzard offers some protection. Magic Jammer is kinda bad since it turns off your D-Force (and is completely dead going second).

Typhon did not win any matches, and Goddess never came up (ran into very few mirror matches).

Final turn 1 endboard is DPE + Plasma + Restrict + Blizzard. On opponent's turn (toggle on), activate Restrict immediately and then summon Dreadmaster with DPE effect.

Sample T1 Combo: Pitch Mali and summon Faris. Set Increase with Faris and then tribute Faris to summon Increase. Summon Vylon with Increase, dump Denier. Banish Faris for Poly. Link into Crusader. Special summon and tribute Mali for Stratos. Summon Stratos and search Liquid Soldier. Link into Driver. Special summon Mali OUTSIDE of Driver link. Fusion Destiny Dominance OUTSIDE of Driver link. Ensure exactly 5 cards left in deck and then Poly Mali + Liquid Soldier into Escuridao. Special summon Denier. Poly Escuridao + Denior into DPE. DPE pop itself + Dom, summon DPE + two others (you can choose Drawhand if you're comfortable with your opponent also drawing). Tribute three (not DPE) for Plasma. Set Restrict and pass.

You will need to branch depending on your hand and your opponents handtraps. You can also search with Dom based on your opponent's deck (ex. if they're probably playing Therion, you really don't need Blizzard since they most likely won't play BoE).

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Replays

https://duellinks.konami.net/att/055be2722c6acce0430f0e1515907afff9666e5dc5