Notes & Combos
Since this is turning into master duel 2 and I was tired of eating interruptions, I chose violence.
The deck structure is standard, but adding Sauravis to avoid all those annoying interrupts that all decks play and completely ruin your turn. Guan yun plays the same role, but it doesn't work from turn 1, so feel free to swap it for a third sauravis if you have it.
Otherwise, the ability allows you to have more options when starting second. Simply press the yellow button 3 times. If the opponent does not stop your “combo” by hitting the button, he will have an effect-denying monster and his entire field will have its effects negated. If he stops it (which is what will happen 80% of the time) you have one less interruption to play your ancient warriors combo.
I'll come back with another version of the deck when another broken ability comes out that I can apply to the deck or better yet, an ability of my own for the deck. One can only live by dreams!