Notes & Combos
First of all i wanna say that this deck is the most fun I've had by playing duel links in a long time, and the anime content with Nash was the best we received so far(too bad they forgot to add his old lines to his barian form). The strategy turn one is quite simple: you make your Dweller, you make your High Caesar(you must summon it before your fifth summon or else you'll most probably lose to Nibiru) and one between Valiant Shark Lancer and N.As.H. Knight; it is preferable to make Valiant when a pop is enough to counter that specific deck your opponent is playing in order to save your N.As.H. for an explosive turn 3 play. Turn 2 is just about baiting every distruption and go for game with Abyss Supra if they have anything in attack mode or by simply removing their wall of monsters mostly by sucking them up with C101 and N.As.H to avoid any floating effect. It is important to mention(maybe it won't be anymore once the banlist is out though) that Masquerade hard counters this deck and he alone is the reason to play 3 Book of Eclipse. We all know the reason to play Deflector since the deck suffers a lot when being hit by Droplet and Book, but the reason why I don't play it at 3 is that it is the card that you absolutely don't wanna see when going second but most importantly I'm able to see it consistently enough thanks to Traptantalizing Tune. This one tech feels really game changing since it creates a whole new level of consistency with a searchable trap via the skill that you need in you GY to be live. In conclusion I believe that this deck could easily become a strong meta contender, its power level is equal if not higher than Tachyon with a good pilot.





















