Notes & Combos
After basically never touching any of these cards I decided to try out Photon Galaxy after seeing the latest tier list update, and learning the deck while going from Gold rank to KoG was easier than I thought it would be.
I think Photon Galaxy meshed with me because the general playstyle reminds me of Dinos (which I have a lot of experience with), being this finnicky pile of XYZ-summon enablers with the goal of dumping all your resources into these oppressive turn 1 boards with as many negates and interactions as possible. Unlike Dinos this deck has a top-notch dedicated skill and can easily make versatile boards with multiple backrow searches and a Battle Fader-like handtrap built into their combo.
If you're new to Photon Galaxy just realize that while this deck can set up a powerful board through handtraps, it feels very punishing if you mess up your effect activations or sequencing at any point so you want to drill your basic combos down before going into PvP. Learn your basic "ideal" going first combo, starting with Galaxy-Eyes Photon Dragon + any combo piece (typically Galaxy Soldier or Afterglow) in hand. This should end on Hope Harbringer, Solflare Dragon, Photon Lord (on your fifth summon), Photon Jumper in hand and Tachyon Transmigration + Hyper Galaxy in the backrow. Then practice combos if you only open Afterglow and no GEPD or what to do when your Galaxy Photon Dragon gets negated by veiler/imperm (typically by getting Galaxy Trance with your Photon Jumper search).
Going second is where using this deck gets a lot more interesting and really tests your general game skill. Opponents have to waste interactions to stop that Photon Lord you get off the skill from popping multiple cards at which point you can get rid of another threat by chaining Photon Stream of Destruction or use it as Forbidden Droplet fodder. Photon Cerberus is an incredible normal summon against trap-heavy decks when you can pull it off. And Number C62 is this super high ATK, monster effect immune menace that sweep entire boards and win you the game out of nowhere sometimes.
Overall I thought this deck was fun to play and felt capable of putting up a good fight against every other meta deck in the format. Sphere Mode/Lava Golem are real problems but you can still win games after being hit by them if you have enough backrow. I'd highly recommend trying it out if you have the Galaxy-Eyes cards. Feel free to ask any questions about the deck if you're still reading this far.
























