Notes & Combos
Only had 1 RR's Command during run, probably would find room for 1 more at least. The Guard is interchangeable with generic traps/monsters, was testing recycling boss monsters with it+Array. Rogue didn't help much in my games.
Don't forget your locks, because I did a lot- Buyer effect locks out Essel from attacking, and using the skill locks out 2600+ direct attacks.
3 set monsters can be annoying to deal with, but they need to initiate- if you keep destroying them they should deck out quicker. Just survive their eventual push and take advantage of their face-up monsters.