Notes & Combos
Turn 1 play is to make Dark Requiem and set two back row. Skill gives added consistency, Fragile armor is played as you can dump it into the grave and draw one for discarding a PK card which helps draw into backrow.
Turn 2 play is to cycle through as many breakswords and pop the field before swinging for lethal.
Levair is the play if you open up 3 PK cards and 1 backrow, but that is the balance within the deck. Levair gives you more resources for follow-up but less disruption than set 2.