Notes & Combos
This skill is better than the previous one they gave to Revolver, but it still has the same problems: you spend almost your entire Extra Deck to set up your field, and if they manage to break it you can’t properly recover. I also don’t like that only 2 cards activate the skill, though the good thing is that the field is searchable by Striker. If they hit you with a Droll, you’ll barely end up with Borrelend, and in that case maybe it’s better if they search you the Red Reboot.
Replays
Field in turn 1
Field in turn 2
























