Synchrons

King of Games from on July 17th, 2023
Gems 61.5k + $161
24 cards

Notes & Combos

Shooting Star Road feels completely outclassed in the current meta and power level is bonkers, so I had to switch to Bonds this month after many failed attempts on SSRoad. Unless you have an insane luck on the coin and with your opponents, I suggest not trying it with Road, even if the deck now has an amazing turn 1 with double interruption, going 2nd is just too hard with it.

Anyway, Tatsunoko can be played again with Croc in Bonds thanks to the latest banned list but after testing it, at least in my opinion, is still not worth it because the Limited 3 sacrificing Mind Control/IDP, and also because this deck with Tuning limited 3 as well cutting 1 ED slot in order to run Jet Warrior, you can't fit everything to run it optimally.

So I stayed on 3x Converters with 1x Jet, since Converter + any name is Croc +3, hence why I maxed Junk Synchron as well.

This way you have 2 slots to run limited 3 cards. I played both IDP and Mind Control, but in the end stayed on 2x IDP since the top decks are so over the rest, that ending only on Croc is not enough most of the time, and drawing into IDP with Croc is very powerful.

You can play with ratios and techs if you want to play this, but Crow has been very effective going 2nd disrupting a lot of decks, expecially Orcust. Lance is needed as well because there's a lot of backrow and also for the reason it protects Croc from Dragonpulse Magician.

Use the Signers wisely since they are still the strongest part of the deck, expecially with Mind Control. Quarion remains the best synchro in the deck for the fact you clear your opponent entire board and lethal with the Signers.

Good Luck with your KoGs and games!

Show more