Notes & Combos
Successful KOG climb without too much hassle. The occasional brick happened, but was rare. Chalices and BOM were an almost universally helpful staple vs. any matchup and give flexibility for going 1st or 2nd; they made it possible to pick up some Speedroid games going 2nd. Cyclone helped manage Babel in mirror matches and mitigate backrow disruption going 2nd. Bottomless and Needle Ceiling often made Odd-Eyes scoop on Turn 2. Hit the sweet spot with Return at 2. Almost never went into the Knightmares; would definitely switch out Cerberus for a second Galatea if I had it. Release was still very useful in a lot of games, often providng the last bit of needed disruption after a Chalice/BOM/trap to leave their board weak enough to clean up next turn. Not an ~easy~ climb at times, but that's not to be expected with Orcust post-banlist. Enjoy!