Synchrons

King of Games from on January 10th, 2026
Gems 62.5k + $135
30 cards

Notes & Combos

Very simple gameplan of Junk Synchron with draw engine and Sky Striker engine. Effective, but must minimize non-engine and in this case, garnets, to avoid bricks or weakening the end board. The only reason we run Imperms is to go second more efficiently or board break better. Basic idea going second is to bait or force interactions before committing to putting any bodies on board, and more importantly, committing to a Normal Summon. while going first, the main combo puts opponents on needing multiple handtraps to stop it.

P.S.: Label your Deck Lists right people! So many people calling their lists Synchron when it's Kaiju/Handtrap Stun or Zombie World. THOSE ARE NOT SYNCHRON PEOPLE!

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Replays

Replays With Commentary:

https://youtu.be/bEOImrrEV-s?si=hEbArtutE9cl7f5u&t=1007