Mikanko

King of Games from on January 16th, 2026
Gems 39.5k + $71
22 cards

Notes & Combos

Playing first: By the end of the turn you'll need 2 cards set (Promisse and Ceremony), Ohime in the hand, and 2 in the gave (Purification and Rondo). You'll use the skill to add 1 of them to the hand and the other to the grave, then use Ohime to grab one from the deck and throw the other in the grave (if you have it). The end result is 2 cards that special summon Ni-Ni and Ohime, both of them having mind controls (Rondo in grave for Ohime and Ni-Ni's effect), + purification to throw back the opponent's monster to the hand when needed. Playing second/Turn 2: Use skill to call either Promisse, Rondo, or Water Arabesque on the board to force negates or to get fodder for "Mikanko Kagura". Draw Kagura using the skill or Ohime's effect, then use it to wipe the board, especially the backrow and troublesome monsters (that haven't used their effects yet). Remember to read first so you don't destroy the wrong cards. After that you crash your Mikanko's into their monsters and its game (Mikanko's main gimmick is that they inflict battle damage you would receive back to the enemy).

Show more

Replays

https://duellinks.konami.net/att/00eea8a0b1765ffd74eebfa25824400673726990da #DuelReplay #DuelLinks

https://duellinks.konami.net/att/03f88c930b580b8ffedea8395700f1f746677959d1 #DuelReplay #DuelLinks