Notes & Combos
9 game win streak to KOG. I'm surprised more decks are not taking advantage of this OP skill. A Destiny Draw to grab what you need at any point during the turn. It allows Thunder Dragons to run less techs to avoid opening hand bricks. I trimmed down Hawk and Dark to 2 for more consistant turn 1.
Turn 1: Since Ten Thousand Dragon and TD Titian are level 10s, a great turn one is a Superdreadnought and Colossus on the field and pass. If your opponent has an answer to get rid of Colossus, chain Dreadnought and you are good to survive a turn.
Turn 2: You can abuse the skill to out the board. I find myself searching either Levi for nontargetting destruction of backrow, or my one Forbidden Droplett/Book if I am facing a heavy monster board.
Replays
BlueEyes https://duellinks.konami.net/att/0356413e04c4fc4d4273a0fd320796318a0ed79ffe
Dino https://duellinks.konami.net/att/01f4a4cb87280a57a214a93d62a640d43ec97f9300
Swordsoul https://duellinks.konami.net/att/02b3ee57283ebe36088208be19ed078166d67eb70e
















