Notes & Combos
- Droll & Lock Bird: pretty strong in the current metagame.
- Wynn the Wind Channeler: required for consistency.
- Red Reign: I’ve seen this tech in recent lists, and it’s actually very useful.
- Pot of Avarice: on turn 1, it gives you the chance to draw backrow; on turn 2, it’s perfect for finding more ways to deal with interruptions, and it also recycles key cards for longer games.

























