Synchrons

King of Games from on August 5th, 2023
Gems 34k + $192
20 cards

Notes & Combos

Early August KoG with Bond Synchrons, but this time I run a Croc-less version since Croco as your end board is pretty bad at the moment and that version is currently missing 1 ED slot to run optimally.

Crystal Wing has proved to be very strong as turn 1 end board, and much superior in comparison to Croc. While it is true that you miss on drawing cards, at the same time the fact Jet Synchron is not needed in this version makes you able to run all the three slots for limited 3 cards, mainly IDP which is arguably the current strongest trap in the game.

This list keeps the Quariongandrax into Signers play in the ED thanks to the inclusion of Unknown Synchron for an easy access going 2nd without needing Jet Synchron.

Moreover, this iteration is capable to end on Crystal Wing + Formula Synchron which is a very busted turn 1 because the fact you will have 2 monster effect negations + a special summon negate during the opponent turn (Synchro Chase summons back Crystal Wing after you synchro summon Stardust Warrior, and since Crystal Wing isn't an HOPT effect, you can use it again!), while getting a +1 with Formula which is very nice.

In order to end on Crystal Wing + Formula, you will need to do your usual level 8 climb to summon Crystal Wing, and at the same time summoning Formula Synchron with Carrier + Mono Synchron, which is very doable the times you start with a hand of multiples names, including Converter/Overtake.

If you need any clarification on the lines, just ask. Also, replace any missing Mind Control/IDPs you don't have with any other limited 3 cards since they are expensive, Compulsory would be your best next choice.

Good luck with your KoGs and thanks for reading!

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