Winged Dragon of Ra

KC Cup DLv. Max from on September 21st, 2025
Gems 62.5k
28 cards

Notes & Combos

Smite your foes with the destructive divinity of The Winged Dragon of Ra!

I just hit DLv. MAX with this bad boy, and it was super fun. I mostly played Subterror up until DLv.18, and I figured I would switch it up a bit. I played around 15 games with this deck and only lost two or three times. Please take this with a grain of salt because I was not keeping an exact count.

Overall, this deck is super fun, and it really surprised me. I dabbled with the 20 card version for a while, but it just was not cutting it. While doing some research, one uploader wrote, “You don’t actually need anything to activate the skill” and that realization struck me like a thunderbolt. Realistically, you do actually need The Winged Dragon of Ra in hand to activate the first part of the skill, but not for the second. The second part of the skill activates if you control Ra OR your opponent controls a monster. It does feel like a tiny bit of a waste sometimes, but it makes the deck incredibly more consistent. Because of this, you can play as many power cards as you see fit. Because I only own 2 Ancient Chant and did not want to use the skill if I did not need to, I played 28 cards instead. It felt really nice and consistent this way.

The new version of the deck is stronger by a huge margin compared to the version from a year or two ago. Before, the entire deck would kind of live in the Graveyard, and any type of disruption there would be a death sentence. Now, that incredibly powerful setup feels like a secondary win condition, and Ra on the field can plow through your opponent. The skill plus Ancient Chant makes Ra an even beefier beat-stick with less life-point drawback due to the health gain from the skill’s second effect. Further, Blaze Cannon is the real M.V.P. of the deck as making your 6900 ATK monster unaffected is way more powerful than it looks on paper. Going first, Sphere Mode pass is still the standard, but now you get Mystical Space Typhoon and Forbidden Droplet, which is much better than the nothing you would get before. And going second, your opponent is almost certainly dead. Any deck that can resist Ra’s simple pop crumble before the divinity of its Immortal Phoenix form. The 4000 ATK unaffected beast does lose to D.D. Crow, but so do lots of things. Besides D.D. Crow and Non-Fusion Area (which stops Egyptian God Slime), this deck makes you feel really confident when loading into a match. This deck reminds me why I like Duel Links so much.

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