Notes & Combos
No floodgates needed :-) This was a tough meta, but I decided on Sky Striker since it generally can't be Super Poly'd by HEROs, negates and kind of floats against Despia, has that element of "can't respond" from Multirole vs. negates, and has GY hate in Shark Cannon, if not D.D. Crow.
Shoutouts to H.A.M.P., underrated card that finds more use in Duel Links, and also Eagle Booster and Vector Blast at times.
Some notable matchups were Despia, HERO, Speedroid, Shaddoll, and Resonator. Of those, HERO and Speedroid are a little easy since they lack follow-up at times, while the other 3 were grind fests. Also faced a few Utopia, but against them I just yoink their big Utopia Ray and punch lol.
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Some tips when playing Striker:
- You can Zeke banish herself to reduce the strength of the opponent's Skill when you face decks like Speedroid and Shaddoll. This also plays around a Kaiju against Utopia.
- Search with Shizuku in End Phase, activate your searched quick-play spell, then resolve Multirole in End Phase if you want to set the card you searched.
- Little-known play: Hayate triggers in "After Damage Calculation", which means even if she would die by battle, a Raye or Roze could be sent right beforehand, then Hayate floats into it. This plays through an earlier banish of your only Raye.
- If you use Jamming Waves on your own set Spell, that does count as the 3rd Spell in GY if need be, since it is sent to the GY before the full resolution.
- In case you don't know the OTK, Hayate sends Roze, then Linkage into Kagari add back Linkage, that's 6500 ATK's worth of damage.
Replays
YouTube video coming within the week most likely! In the meantime, I'll have a Mega Man Star Force DX playthrough episode up every Sunday! https://youtube.com/timaeus22222