Notes & Combos
Swarm Level 4 and Level 5 WATER monsters. XYZ Summon quickly and maintain field pressure. Control the board with Rank 4 and Rank 5 XYZ Monsters.
Get 2 WATER monsters on the field. Save extender cards if possible. Don't overcommit into backrow unless necessary.
Stealth Kragen for monster removal and field pressure. Rank 5 plays are often stronger than Rank 4 if available.
Don't rush OTKs. Force the opponent to use their disruption first. Every WATER monster can become XYZ material later, so think ahead.





























