Shark

KC Cup DLv. Max from Ariamos on November 9th, 2026

Notes & Combos

Swarm Level 4 and Level 5 WATER monsters. XYZ Summon quickly and maintain field pressure. Control the board with Rank 4 and Rank 5 XYZ Monsters.

Get 2 WATER monsters on the field. Save extender cards if possible. Don't overcommit into backrow unless necessary.

Stealth Kragen for monster removal and field pressure. Rank 5 plays are often stronger than Rank 4 if available.

Don't rush OTKs. Force the opponent to use their disruption first. Every WATER monster can become XYZ material later, so think ahead.

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