Notes & Combos
Extremely fun deck with high value in versatility. Consistently wins going first when unhindered by threats.
Notable Matchups (going second) ---
- Black Magician (W)
- Red-Eyes (W)
- Tachyon (L) Invulnerability. Counter Traps.
- Beetrooper (L) Scary Moth. Counter Traps.
- Branded (L) Tax Dragon.
--- Threats:Mitigation ---
- Shinobaron Peacock: Droplet
- Branded Lost: Cosmic
- Kaiju: Exchange
- Scary Moth: Eclipse
- Eclipse: Lance
- Droplet: Exhange
- Dark Hole: Lance
--- Standout Cards --- Dream Shark - the shark you want to run three copies of. Can start both the turn and the skill, and is not a dead draw unlike the other Lvl 5s.
Gazer Shark - a must have to play around Nibiru and extend turns.
Buzzshaw Shark - still the best shark. Summon Gazer or alternatively Crystal to extend a bad hand.
---
Exchange - amazing for countering the 1 card you opponent needs to stop Caesar. Is easy to use as Sharks only need one lvl5 shark in hand. Monsters are disposable.
Lance - very versatile card. Protect Caesar, counter Tachyon, enable Ragnazero.
Replays
Field Setup
- N. As. H. Knight
- Valiant Shark Lancer
- Any Water Rank 5
- Caesar (going first)
- Supra Splash (going second)
The Seventh One
- 101 (default)
- 104 (field break)
- 106 (field stun)




















