Shark

KC Cup DLv. Max from on February 16th, 2026

Notes & Combos

Extremely fun deck with high value in versatility. Consistently wins going first when unhindered by threats.

Notable Matchups (going second) ---

  • Black Magician (W)
  • Red-Eyes (W)
  • Tachyon (L) Invulnerability. Counter Traps.
  • Beetrooper (L) Scary Moth. Counter Traps.
  • Branded (L) Tax Dragon.

--- Threats:Mitigation ---

  • Shinobaron Peacock: Droplet
  • Branded Lost: Cosmic
  • Kaiju: Exchange
  • Scary Moth: Eclipse
  • Eclipse: Lance
  • Droplet: Exhange
  • Dark Hole: Lance

--- Standout Cards --- Dream Shark - the shark you want to run three copies of. Can start both the turn and the skill, and is not a dead draw unlike the other Lvl 5s.

Gazer Shark - a must have to play around Nibiru and extend turns.

Buzzshaw Shark - still the best shark. Summon Gazer or alternatively Crystal to extend a bad hand.

---

Exchange - amazing for countering the 1 card you opponent needs to stop Caesar. Is easy to use as Sharks only need one lvl5 shark in hand. Monsters are disposable.

Lance - very versatile card. Protect Caesar, counter Tachyon, enable Ragnazero.

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Replays

Field Setup

  • N. As. H. Knight
  • Valiant Shark Lancer
  • Any Water Rank 5
    • Caesar (going first)
    • Supra Splash (going second)

The Seventh One

  • 101 (default)
  • 104 (field break)
  • 106 (field stun)