Notes & Combos
This build is very similar to the one I used in last KC Cup.
Main upgrade is that now skill have actually go second effect that your opponent must respond to or usually lose the duel.
Other then that:
- going first we still ends on at least 1 omni and depending on open hand + skill draw, we usually have some of the following: RDA floats, Golem banish, Soul pop protection, Droplet negate
- going second we still use Falling Down to steal and Palabyrinth + Emperor package to pop + attack with 3500 ATK
Replays
Some replays from the climb.


























