Notes & Combos
Very solid in this KC Cup (climb). Pretty much immune to the annoying Droll-Disturbance Strategy "combo" since you can just set Puppet Parade with the skill and keep playing. I will be honest that a lot of games are carried by players not reading the Field Spell, but even when they do, this deck can survive a lot of negates and disruptions. I would have added a 2nd Grinder if I had it (fingers crossed for a Quattro Character Deck with it).























