Chimera

KC Cup DLv. Max from Valeera on April 13th, 2026
Gems 31k + $71
30 cards

Notes & Combos

I somehow managed to have fun in this **** meta thanks to Chimera. It's very satisfying to completely floodgate Therion with Anubis. The best part is that Anubis doesn't have to be on the field when the opponent's effect activates; it just needs to be there when it resolves because it's not an activated effect but a continuous one. Which means it can sit safely in the graveyard until your opponent activates a Therion effect, after which you chain Chimera from grave to revive Anubis. Best part is, Unlike D.D. Crow, they don't even get to special summon the monster from the hand; the effect just fizzles.

Going second against them is completely unwinnable unless you have exactly Lava Golem (a single Kaiju does not suffice), but I mean is that ever not the case for any other non-tiered deck.

Destiny Hero is also quite difficult; since we aren't running Droll, we get FTK'd going second and we have no out to Plasma going first most of the time (if you face a lot of them, add in a Tackle Crusader and send it with Beatrice/Berfomet when they activate D-Force. That removes Plasma's protection/OTK capabilities—though you will still have to deal with him through your entire board being negated). Though I've faced maybe 2-3 throughout the entire climb and they were not good pilots.

Like someone else said before, this deck's biggest strength is its high adaptability; you basically have access to the entire beast/fiend/illusion library on a quick effect. That's why I believe it is worth learning as it always has the potential to get better/relevant in the future.

Have fun :))

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Replays

Short going 2nd game against Live Twin, just to show the surprising amount of interruption this deck can dodge:

https://duellinks.konami.net/att/01c465413c364e5f11f3902f09bff54d2956150360