Notes & Combos
Sting Lancer is very good this format because it's effectively like a D.D Crow.
I thought the Resonance limit would hit them way harder but it just opens them up to different but not necessarily worse plays. In the TCG most insect decks only run it at 1-2x anyways.
I would recommend Pin over Twinbow purely because that tiny bit of burn damage has actually come in handy against Ra decks a few times.
I would also seriously consider Hopper over Hornet if I faced more Therions, because you could just use it to swing past their board with a boosted Atlas for game.
Therion is a massive pain but I didn't actually face them much. The real issue I had was facing D-Heroes, if whoever you're facing doesn't misplay then it just feels like they can extend forever, and even though Bees can recycle their negations very well, there is only a limited amount you can do each turn.
Will likely go through Stage 2 with Drytron because you can get out some really scummy floodgates against Therion.
Replays
https://duellinks.konami.net/att/036b633ab04bdab9e252247d4245bbfc97541bf55b
VS Therion
https://duellinks.konami.net/att/06027bd5680019541d20282c34dabf082b81af6c0d
VS Swordsoul
https://duellinks.konami.net/att/0137de831950b8b83c601cbfdd92cfe14143b0a7b4
VS D-Heroes
https://duellinks.konami.net/att/03a3346eea0a77e4b6895b7808b3d1be613e234842
VS P.U.N.K
https://duellinks.konami.net/att/075285333376d7b42aad807b5fc73772b11759baa4
VS D-Heroes (Again...)






























