Notes & Combos
Into the Void is too good of a Draw Engine most of the time, thus 3x (also menacing enough to make the enemy surrender sometimes). If you end up with Shizuku in the End Phase, just take one Area Zero, so you have an additional spell in the GY.
Target Protection can be circumvented with the secondary effects of Jamming Waves. With Afterburner's secondary effect, you have an MST for face-up spells.
Rasterliger proves to be useful for OTKs (mostly used against Evil Twins thanks to their Link-2 monsters). If you manage to steal Trident Launcher with Shark Cannon or Widow Anchor in T.G. matchups you can also link climb a bit easier.
No IDP because it felt like a dead draw most of the time. Shark Cannon is usually good enough. Mind Contol is used to get rid of an opponent's monster with Area Zero's effect.
Replays
Rank-Up Duel vs Neos Yubel :https://duellinks.konami.net/att/076db31adb91505996bbf6ceff1273bab9ec7f5057 #DuelReplay #DuelLinks