(Rush) Farm: Sevens Road Master

from John Stellarum on March 11th, 2026

Notes & Combos

DISCLAIMER: This is a farm deck and NOT meant for competitive play.

The goal of this deck is to stall with high ATK monsters while loading your GY with DARK Attribute Spellcasters, until your last turn. You could say that this follows the philosophy "the best defense is a good offense."

You'll ideally want to summon "Sevens Road Charmy Witch" BEFORE "Sevens Road Ultima Witch" so you can use the former as masterial to summon the latter. "Ultima Witch" has higher ATK and thus makes a better wall.

On your last turn, you'll either want to have 0 cards remaining, or be able to empty your deck with costs and effects. You'll also want to have as many DARK Spellcasters in your Graveyard as possible, and "Master of the Sevens Road" on your field.

When you have 0 cards left in your deck, use as many copies of "Wind Spirit's Protection" as possible on "Master of the Sevens Road", as well as "Dark Resonance Burst" (I recommend Tribute Summoning "Dark Magician Girl" to get the extra 1000 ATK), followed by "Card Revitalization", granting a further ATK boost to "Master". After that, attack the opponent's weakest Attack Position monster.

"Sevens Paladin" is in here for two reasons: First, "Swordsman of Roadstar" increases the number of chances you can use your Skill "Master Accel Road". Second, Sevens Paladin's 2nd effect is handy for putting monsters you need back into your deck, or returning "Master of the Sevens Road" to the Extra Deck if you had to Tribute it for any reason (it's unlikely that your oponent can destroy "Master of the Sevens Road").

NOTE: You don't need to use the alternate artwork versions of any card if you don't have them. So if, for example, you only have three copies of the original artwork "Sevens Road Magician", just use that. Alternate artworks do not provide any additional bonuses.

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