(When you activate this card, you can also send 1 other card you control to the GY.) Add 1 "Hecahands" monster from your Deck to your hand, then if you sent a card to the GY at activation, you can Set 1 "Hecahands" Spell/Trap from your Deck, except "Hecahands".
You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card.
You can only use each effect of "Hecahands" once per turn.