Things went more or less as expected in the post-banlist enviroment. Speedroid and Odd-Eyes (the build using Orcust engine) stand as the two best decks of the format, with Speedroid having better consistency.
Now that we're out of Loading... Orcust format, on observation I would say this format is mainly dictated by the power of "Anime Skills" (for lack of a better word), with Speedroid and Odd-Eyes being at the top with their guaranteed or near-guaranteed set-ups provided for them before the game even starts. While there are several competent Tier 3 and Rogue Decks at the moment, The Top Player Council are generally in agreement that Speedroid and Raging Pendulum sit at the top.
Tier 1
TPC Comments
As generally expected, the Top Player Council have nearly unanimously agreed that Speedroid is the best deck in the format. Personally, I'm not surprised, because in the extremely high-powered format we just left they were competitive with decks able to run Loading... , and they have now lost Mermaid at the cost of exactly one copy of Loading... and nothing else. The deck can functionally make a strong board with whatever junk is in their pockets thanks to their absurd Skill in Clear Wing Acceleration , which guarantees Loading... bare minimum, with the potential to also have additional draws from Loading... and/or follow-up with Loading... (which can be accompanied with backrow). Their primary problem coming into the upcoming weeks will be the fact that they're a known quantity, with targeted hate like Loading... being relatively-easy to Side.
Tier 2
TPC Comments
Aside from the generally-positive changes from the balance update (relieving us from the fever-dream that was Loading... somehow being legal, and the un-hits in general), one could argue a primary goal of the banlist was to remove the ability for Orcust to be splashed in powerful decks, which is what I would categorically say was an abject failure on Konami's part.
I'm frankly surprised that Raging Pendulum not only made it to print with basically 0 splash-ability restrictions whatsoever but went through a Skill Balance Update with no changes. As a result, while less consistent (you could argue to what degree that matters considering what the Skill does) Odd-Eyes' ability to splash the Orcust engine has functionally been untouched, simply removing Loading... s to keep their one-card setup in Loading... or swapping out a copy to allow one copy of Loading... to more easily facilitate the Orcust engine, which has now been swapped to the Loading... variant.
The Top Player Council has been torn between whether this Raging Pendulum deck is Tier 1 or Tier 2, but they've agreed it's solidly the second-best deck in the format, with its high-ceiling going first and second. While the "pure" versions still exist, the ability to highroll the Orcust set-up on top of what the Skill allows the deck to do has generally proven too good to pass up.
I would rate the Orcust build of Odd-Eyes as a Tier 1 or 1.5 deck (just a little lower than Speedroid due to consistency issues), with a high-Skill ceiling going first or second. Now post-banlist this variant's main play is to turbo out Loading... with the Pendulum Magician engine + Raging Pendulum to set up the Orcust engine with Loading... being the Limit 1 choice instead of Loading... .
The other Odd-Eyes variants (Pure, Synchro focused, or using other engines/techs such as Jinzo/Trickstar/Kozmo/Plasma) are still good, probably around the power-level of Trickstars and Rokkets.
Hopefully we keep getting more Skills similar to Raging Pendulum , which allows players to express their creativity in deck building combining different engines.